The Dark Complex

Stump your fellow simians.
Quester_X
Posts: 12929
Joined: Fri Jun 04, 2004 9:26 pm

The Dark Complex

Post by Quester_X »

Hey, Jonathan May of Wooly Thinking released a sequel to "The Dark Room". I'm not going to have time to play with it until Christmas break, but I know Marian also enjoyed the original, so I thought I'd post it.
http://jayisgames.com/archives/2005/11/ ... omplex.php
Hope it's fun.
Don't post spoilers though, since I won't get to play until later!
DrMatt
Posts: 29811
Joined: Fri Jul 16, 2004 4:00 pm
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Post by DrMatt »

okay, no spoilers. It's a load of puzzles, all based on the principle of "what's the puzzle".
Quester_X
Posts: 12929
Joined: Fri Jun 04, 2004 9:26 pm

Post by Quester_X »

I STILL haven't played it. I really need to, I like the first one a great deal.
Have you tried that one? The Dark Room?
DrMatt
Posts: 29811
Joined: Fri Jul 16, 2004 4:00 pm
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Post by DrMatt »

Quester_X wrote:I STILL haven't played it. I really need to, I like the first one a great deal.
Have you tried that one? The Dark Room?
Yeah. The faces of a die add up to 7. The orbiting balls are shown in sillouette. The rest of the games are variations on Concentration. The sound effects are the best part. Is the guy who makes this stuff Irish?
DrMatt
Posts: 29811
Joined: Fri Jul 16, 2004 4:00 pm
Location: Location: Location!

Post by DrMatt »

I keep thinking the whole style of this game belongs to a scenario like this: "You're on an alien planet, and an unknown alien being has decided to test your reasoning skills, short-term memory, and powers of observation. Somehow they've determined what colors you can see. Everything else is supposed to be culture-free---as much so as the creator could foresee.

It sure reminds me a lot of this:
http://www.digitalspaceart.com/alienmoon/alienmoon.html

This is a short game with a lot of glitches and some curious lapses in alien-ness.